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City: Stanford University, CA
Telephone:
  1-650-723-4602

Teaching & Professional Interests

  • Digital / Virtual Libraries
  • History of Computing and New Media
  • Game Studies

Research Interests

  • Arts / Humanities Literatures
  • Collections Development
  • Digital / Virtual Libraries
  • Information and Society / Culture
  • History of Computing and New Media
  • Game Studies

Dr. Henry E. Lowood

Lecturer

Dr. Lowood is the Curator for History of Science & Technology Collections; Germanic Collections; and Film & Media Collections in the Stanford University Libraries. He is also co-director, Stanford Humanities Laboratory.

Courses Taught

Education

  • Ph.D. in History, University of California, Berkeley, 1987 (Primary Field: History of Science & Technology)
  • M.L.I.S., University of California, Berkeley, 1983
  • M.A. in History, Univ. of California, Berkeley, 1977
  • A.B., University of California, Riverside, 1975, summa cum laude

Academic & Professional Experience

  • Curator for History of Science and Technology Collections, Stanford University Libraries (1983-)
  • Curator for Germanic Collections, Stanford University Libraries (1990-)
  • Curator for Film & Media Studies, Stanford University Libraries (2005-)
  • Co-Director, Stanford Humanities Laboratory (2004-)
  • Advisor, Concentration in Digital Humanities, Interdisciplinary Studies in Humanities (ID Humanities Major)
  • Lecturer/Affiliated Faculty: History and Philosophy of Science Program; Science and Technology Studies Program (both since 1985); German Studies Department (1990-)
  • Head, Humanities and Area Studies Group, Stanford Univ. Libraries (1996-2001)
  • Head Librarian, Physics Library, Stanford University (1983-1990)
  • Senior Fellow, Rockefeller Fellowship in the Humanities, Department of the History of Science, The University of Oklahoma (1989)
  • Acting Assistant Professor, Division of Library and Information Science, San José State University (1987)
  • Research Associate (NIH Grant LM-03424, "Medical and Scientific Books in Medieval Libraries", P.I.: Dr. Karen Reeds) (1981-1984)
  • Acting Instructor, History Department, University of California, Berkeley (1982-1983)
  • Bibliographic Assistant to the Director for Collection Development, Stanford University (1981-1983)
  • Teaching Assistant, History Department, University of California, Berkeley (1980-1981)
  • Rare Books Specialist, Department of Special Collections, Stanford University (1980-1981)
  • DAAD Research Fellow, Universität Bonn and Herzog-August-Bibliothek, West Germany (1978-1980)
  • Bibliographer II, Step IV (Research Assistant), Office for the History of Science and Technology, University of California, Berkeley (1976-1978)
  • Grader, History Department, University of California, Berkeley (1976-1977)
  • Research Assistant, History Department, University of California, Riverside (1975)

Selected Publications  (last five years only)

  • Editor (with Michael Nitsche), The Machinima Reader (CFP in progress).
  • "Warcraft Adventures: Texts, Replay and Machinima in a Game-Based Story World." First draft submitted. To be published in: Third Person, ed. Pat Harrigan and Noah Wardrip-Fruin. (MIT Press, exp. Fall 2007)
  • "Found Technology: Players as Innovators in the Making of Machinima," revised draft submitted. To be published in: Innovative Uses and Unexpected Outcomes, ed. Tara McPherson. Macarthur Foundation Series on Digital Media and Learning.
  • "Video Games in Computer Space: The Complex History of Pong." To be published in: Videoludica Vintage (1971- 1984), eds. Ian Bogost & Matteo Bittanti (Edizioni Unicopli, exp. mid-2007) Online version available via "pong.mythos: Ein Spiel und seine Geschichte," accompanying exhibit of the Computerspiele Museum (Berlin), 11 Feb.-19 March 2006.
  • "Impotence and Agency: Computer Games as a Post-9/11 Battlefield ." To be published in: Games Without Frontiers - War Without Tears. Computer Games as a Sociocultural Phenomenon, ed. Andreas Jahn-Sudmann & Ralf Stockmann. (Palgrave, exp. Spring 2007)
  • "It's Not Easy Being Green": Real-Time Game Performance in Warcraft." To appear in: Videogame/Player/Text, eds. Barry Atkins and Tanya Krzywinska. (Manchester Univ. Press, exp. 2006)
  • "High-Performance Play: The Making of Machinima." To appear in: Videogames and Art: Intersections and Interactions , Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006.
  • "Jon Haddock, Screenshots: Isometric Memories," in: GameScenes: Art in the Age of Videogames, eds. Matteo Bittanti and Domenico Quaranta (Milan: Johan & Levi editore, 2006): 15-39. Also in Italian trans. as "Jon Haddock, Screenshots: Ricordi isometrici," pp. 326-45.
  • Editor (with Tanya Krzywinska), World of Warcraft, Special issue of Games & Culture 1 (Oct. 2006): 279-413.
  • "Storyline, Dance/Music, or PvP? Game Movies and Community Players in World of Warcraft," Games & Culture 1 (Oct. 2006): 362-82.
  • "High-Performance Play: The Making of Machinima," Journal of Media Practice 7:1 (July 2006): 25-42.
  • "A Brief Biography of Computer Games," in: Playing Computer Games: Motives, Responses, and Consequences, eds. Peter Vorderer and Jennings Bryant. (Lawrence Erlbaum Associates, 2006): 25-41.
  • "Virtual Reality." Encyclopædia Britannica (2006). Available via: Encyclopædia Britannica Premium Service (7 June 2006), http://www.britannica.com/eb/article-9001382; Encyclopedia Britannica Academic Edition (7 June 2006), search.eb.com/eb/article-9001382.
  • "Game Studies Now, History of Science Then," Games and Culture 1 (Jan. 2006): 78-82.
  • "Theaters of War: The Military-Entertainment Complex," (with Tim Lenoir) in: Collection - Laboratory - Theater: Scenes of Knowledge in the 17th Century, eds. Helmar Schramm, Ludger Schwarte, and Jan Lazardzig. (Berlin & New York: Walter de Gruyter, 2005): 427- 56. English-language version of "Kriegstheater" (see below).
  • "Real-Time Performance: Machinima and Game Studies," The International Digital Media and Arts Association Journal 1, no. 3 (Spring 2005): 10-17.
  • "Gosu Game Studies" (Hard Core Column). DIGRA-Online. (Digital Games Research Association) 11 Jan 2005. URL: www.digra.org/hardcore/hc3
  • "Computer and Video Games," "Computers-Personal," and "Technology and Leisure," Encyclopedia of 20th-Century Technology, ed. Colin Hempstead. (Milton Park, Eng., and New York: Routledge, 2004): I, 180-181; I, 206-208; II, 789-791.
  • "Electronic Game." Encyclopædia Britannica. 2004. Encyclopædia Britannica Online. 16 July 2004. search.eb.com/eb/article?eu=1566 With side-bars on "Zork," "Pac-Man," "The Legend of Zelda," and "DOOM." To appear in 2004 print edition.
  • "The Obstacle Course: Documenting the History of Military Simulation," in: America's Army PC Game: Vision and Realization, ed. Margaret Davis (Monterey, Calif: U.S. Army and MOVES Institute, 2004): p. 18.
  • Guest editor and "Introduction," special issue on R. Buckminster Fuller, Imprint (Fall & Winter 2003-2004)
  • "Kriegstheater: Der Militär-Unterhaltungs-Komplex," (with Tim Lenoir), in Kunstkammer, Laboratorium, Bühne—Schauplätze des Wissens im 17. Jahrhundert, eds. Jan Lazardzig, Helmar Schramm, and Ludger Schwarte. (Berlin: Walter de Gruyter Publishers, 2003): 432-64. An earlier, more expansive version of this essay is available as: "Theaters of War: The Military-Entertainment Complex."
  • "Forestry," The Oxford Companion to the History of Modern Science, J. L. Heilbron, ed. (Oxford and New York: Oxford Univ. Press, 2003): 308-309.
  • "Journal," The Oxford Companion to the History of Modern Science, J. L. Heilbron, ed. (Oxford and New York: Oxford Univ. Press, 2003): 429-31.
  • "National Parks and Nature Reserves," The Oxford Companion to the History of Modern Science, J. L. Heilbron, ed. (Oxford and New York: Oxford Univ. Press, 2003): 559.
  • "Patriotic and Economic Societies," The Oxford Companion to the History of Modern Science, J. L. Heilbron, ed. (Oxford and New York: Oxford Univ. Press, 2003): 620-22.
  • "Printing House," The Oxford Companion to the History of Modern Science, J. L. Heilbron, ed. (Oxford and New York: Oxford Univ. Press, 2003): 675-76.
  • "Silvicoltura e agricoltura," in: Storia della scienza VI (Rome: Istituto della Enciclopedia Italiana, 2002): 268-75.
  • "Scientific Forestry Management in Germany," in: Science in Europe, 1500 to 1800: A Secondary Source Reader, ed. Malcolm Oster. (Houndmills, Eng.: Palgrave Macmillan, in association with the Open University, 2002): 254-61. Excerpted from "The Calculating Forester," cited below.
  • "Introduction," Ronald Salter, Johannes Lebek: The Artist as a Witness of His Time. (Stanford: Stanford University Libraries, 2002): 1-2.
  • "Archives and Online Sources," in: Atsushi Akera and Frederik Nebeker, eds., From 0 to 1: An Authoritative History of Modern Computing (Oxford Univ. Press, 2002): 207-14.

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