GKCx/Level 2/An Introduction To Building

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Contents

L2Q11

"The basic building block in Second Life is called a prim, which is short for primitive. Creating, or making something appear, is known as rezzing."


The basic building block in Second Life is called a ___________, which is short for primitive. Creating, or making something appear, is known as ___________.

A) prim, rezzing

B) block, making

C) avatar, appearing

D) communicating, chat


L2Q12

"In Second Life, you may build only in certain areas: 1. On land you own 2. On land owned by a group you belong to 3. On land owned by a friend that has given you rights to build 4. In Sandboxes - land set aside just for building"


In Second Life, you may build on land you own, on land owned by a group you belong to, on land owned by a friend that has given you rights to build and in land set aside just for building which are called ________________.

A) Sandboxes

B) Blocks

C) Building Lands

D) Free Land


L2Q13

"To rez a prim, R-click (Cmd-click) on the ground and choose Create from the pie menu. You will see your cursor turn into a wand. Click on the ground where you would like your prim to appear, or rez."


To rez a prim, R-click (Cmd-click) on the ground and choose __________ from the pie menu.

A) Create

B) Make

C) Appear

D) Take


L2Q14

"Second Life offers two primary ways to move and rotate objects. You can drag an object around and just "eyeball" it where you want it. Or, you can use numbers to place it exactly where you want it to go."


There are two primary ways to move and rotate objects in second life. You can drag an object around and just "eyeball" it where you want it. Or, you can use ________________ to place it exactly where you want it to go.

A) numbers

B) codes

C) dragger

D) wand


L2Q15

"Linking is the process of attaching prims together so they can be moved as one object. R-click (Cmd-click) on one of the prims to select it and choose Edit mode. Holding down the Shift Key, click on the other prim. You will notice that they are now both highlighted in yellow. From the top menu bar, choose Tools > Link (Ctrl-L) to link them both."


________________ is the process of attaching prims together so they can be moved as one object.

A) Linking

B) Joining

C) Fusion

D) Gathering


L2Q16

"To change or delete just one prim in a group, select Edit Linked Parts from the Edit window. Then, click on the prim you want to edit. "


To change or delete just one prim in a group, select _____________________ from the Edit window.

A) Edit Linked Parts

B) Seperate Linked Parts

C) Seperate

D) Edit


L2Q17

"To unlink a single prim from a group, make sure Edit Linked Parts is selected in the Edit Window. Click on the prim you want to unlink. Then select Tools > Unlink (Ctrl-shift-L) to unlink. Now, you can delete that prim without it affecting the other linked prims."


To unlink a single prim from a group, make sure Edit Linked Parts is selected in the Edit Window. Click on the prim you want to unlink. Then select ________________________ (Ctrl-shift-L) to unlink.

A) Tools > Unlink

B) Tools > Separate

C) View > Unlink

D) View > Separate


L2Q18

"A root prim is the last prim you select when linking a group of prims and has some special qualities you will want to be aware of: 1) The position of a group of linked prims is based on the location of the root prim. 2) The name of a group of prims is based on the name of the root prim. 3) Some scripts will act on the root prim in a special way."


A _______ prim is the last prim you select when linking a group of prims and has some special qualities.

A) root

B) linked

C) group

D) joined


Global Kids Second Life Curriculum ©2007-2009. (CC BY-NC-SA) Global Kids, Inc.
GKCx Wiki, pdf and Second Life extensions: ©2008 Jeremy Kemp, Stephen Kemp and Vibha Shah.

LEVEL 1: Avatar: Appearance | Getting Around: Walking & Flying | Getting Around: Taking A Closer Look | Communicating: Chat / LEVEL 2: Finding Stuff: Inventory Part 1 | Communicating: Friends | An Introduction To Building | Avatar: Clothing / LEVEL 3: Building: Playing With Shapes | Communicating: Instant Messaging | Media: Snapshots | Textures: An Introduction To Textures / LEVEL 4: Building: Additional Features | Getting Around: Map And Mini-Map | Teleporting & Landmarks | Textures: Beyond The Basics / LEVEL 5: Avatar: Attachments | Building: Power Building | Communication: Joining A Group | Getting Around: Search / LEVEL 6: Avatar: Profile | Finding Stuff: Inventory Part 2 | Media: Snapshots Part 2 / LEVEL 7: Avatar: Gestures 2 | Finding Stuff: Help and Other Resources | Finding Stuff: Money / LEVEL 8: Avatar: Animations | Communication: Creating A Group | Land: About Land / LEVEL 9: Communication: Voice | Land: Introduction To Estates | Beginning to Terraform