GKCx/Level 4/Textures: Beyond The Basics

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L4Q23

"Texture flicker happens when two adjacent textures are competing visually on your computer screen. If you use the Object tab of the Edit window to look at the position of two duplicate prims adjacent to each other, you will most likely see that they are lined up exactly and there is flicker. To get rid of flicker, just move one of the sections very slightly. You can change the measurement by as little as 0.002."


Texture __________ happens when two adjacent textures are competing visually on your computer screen.

A) flicker

B) blinker

C) dimmer

D) shine


L4Q24

"In addition to choosing just the right texture for the object you are building, you can also control how Shiny and Bumpy it appears. Adding these features to your object will add to its realism and make it really pop!"


Adding the Shiny and _________ features to your object will add to its realism and make it really pop!

A) Bumpy

B) Realistic

C) Crude

D) Uneven


L4Q25

"To add a basic shadow, you can make a prim the same shape as your object, flatten it, tint it and position it under your object like a shadow."


To add a basic _________, you can make a prim the same shape as your object, flatten it, tint it and position it under your object like a shadow.

A) shadow

B) duplicate

C) prim copy

D) second


L4Q26

"You can make a prim light up using the Full Bright feature in the Texture tab. This is especially useful if you have an object you want people to see no matter what time of day or night they view it."


You can make a prim light up using the _____________ feature in the Texture tab.

A) Full Bright

B) Light

C) Shine

D) Glow


L4Q27

"Second Life has the ability to upload - or copy - images from your own computer to be used as textures for objects, avatars and clothing. "


Second Life has the ability to _________ - or copy - images from your own computer to be used as textures for objects, avatars and clothing.

A) upload

B) download

C) paste

D) cut


L4Q28

"In addition to using your own images as textures, you can often find free textures on the web you can use. You can also use a digital camera to take photos of great textures you see - like a great stone wall, mossy rock or piece of old paper. And! if you are skilled at using an image editor, such as Photoshop, or others, you can make great textures. "


You can use a digital ____________ to take photos of great textures you see - like a great stone wall, mossy rock or piece of old paper.

A) camera

B) computer

C) wand

D) box


L4Q29

"The number and size of textures you use to texture an object can affect the amount of lag someone experiences. Lag is a slow down in performance. You might find that your avatar isn't responding at fast as usual or that everything just seems sluggish. There are many reasons for lag. One reason is the number of textures being used in a sim: the more textures, the more lag. Another reason for lag is the size of the textures being used. Using textures that are as small as possible can make everything come into focus much more quickly and lessen the lag you might experience."


Two reasons for the amount of lag experienced is the __________ of textures being used in a sim: the more textures, the more lag and the __________ of the textures being used.

A) number , size

B) height , width

C) quantity , quality

D) amount, account


Global Kids Second Life Curriculum ©2007-2009. (CC BY-NC-SA) Global Kids, Inc.
GKCx Wiki, pdf and Second Life extensions: ©2008 Jeremy Kemp, Stephen Kemp and Vibha Shah.

LEVEL 1: Avatar: Appearance | Getting Around: Walking & Flying | Getting Around: Taking A Closer Look | Communicating: Chat / LEVEL 2: Finding Stuff: Inventory Part 1 | Communicating: Friends | An Introduction To Building | Avatar: Clothing / LEVEL 3: Building: Playing With Shapes | Communicating: Instant Messaging | Media: Snapshots | Textures: An Introduction To Textures / LEVEL 4: Building: Additional Features | Getting Around: Map And Mini-Map | Teleporting & Landmarks | Textures: Beyond The Basics / LEVEL 5: Avatar: Attachments | Building: Power Building | Communication: Joining A Group | Getting Around: Search / LEVEL 6: Avatar: Profile | Finding Stuff: Inventory Part 2 | Media: Snapshots Part 2 / LEVEL 7: Avatar: Gestures 2 | Finding Stuff: Help and Other Resources | Finding Stuff: Money / LEVEL 8: Avatar: Animations | Communication: Creating A Group | Land: About Land / LEVEL 9: Communication: Voice | Land: Introduction To Estates | Beginning to Terraform