Sloodle communications specification
From SLIS Second Life Wiki
There are 2 types of communication involved with sloodle.
[edit] In-World
This covers any communications that take place only in-world, including chat and link-messages.
- Communicating between scripts and/or prims - type and format of in-world messages
- Sloodle channels - channel numbers for chat and link-messages
[edit] Second Life - Moodle
This covers all communications which take place between Sloodle objects in Second Life, and the Moodle site.
- Communicating between server and client - structure and format of HTTP/XMLRPC messages
- Sloodle status codes - numerical codes which may be sent/received, and what they mean
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