Scholarly articles
From SLIS Second Life Wiki
- Bell, L., Peters, T., & Pope, K. (2007). Get a [Second] Life! Prospecting for gold
in a 3-D world. Computers in Libraries, 27, 10-15. Retrieved May 4, 2007
from Wilson Web database.
- Benson, A., & Favini, R. (2006). Evolving web, evolving librarian. Library Hi
Tech News, 7. 18-21. Retrieved June 11, 2007 from Proquest Database.
- Blumenstein, L. & Oder, N. (2007, June 15). San Jose SLIS embraces Second
Life. Library Journal. Retrieved June 16, 2007 from http://www.libraryjournal.com/article/CA6449579.html?q=second+life
- Branston, C. (2006, April). From game studies to bibliographic gaming: Libraries
tap into the video game culture. Bulletin of the American Society for
Information Science and Technology. 24-29. Retrieved June 11, 2007
from Proquest Database.
- Clarke, J., Dede, C., & Ketelhut, D. (2005). Extending library services through
emerging interactive media. Knowledge Quest, 34. 29-32. Retrieved June
11, 2007 from Proquest Database.
- Foreman, J. (2003). NEXT-Generation: educational technology versus the
lecture. Educause, 38. 12-22. Retrieved June 11, 2007 from Proquest
Database.
- Hawkins, T. & Brynko, B. (2006). Gaming: The next hot technology for
libraries? Information Today, 23. Retrieved June 11, 2007 from Proquest
Database.
- Janes, J. (2007). Life on the island. American Libraries, 3. 34. Retrieved June 11,
2007 from Proquest Databases.
- Levine, J. (2007). Getting your game on. American Libraries, 38. 36. Retrieved
June 11, 2007 from Proquest Database.
- Social networking sites continue to attract record numbers as myspace.com
surpasses 50 Million U.S. Visitors in May. (2006, June 15). Retrieved June
17, 2007 from http://www.comscore.com/press/pr.asp?year=2006.
- Squire, K. (2006). From content to context: Videogames as designed experience.
Educational Researcher, 35, 19-30. Retrieved June 11, 2007 from Proquest
Database.
- Sweeney, R. (2005). Reinventing library buildings and services for the
millennial generation. Library Administration & Management, 19.
Retrieved May 5, 2007 from Wilson Web Database.
- Wideman, H., Owston, R., Brown, C., Kushniruk, A., Ho, F., & Pitts, K. (2007).
Unpacking the potential of educational gaming: A new tool for gaming
research. Simulation Gaming, 38. 10-30. Retrieved June 11, 2007 from
Proquest Database.
You can also explore a very good annotated bibliography at
http://web.ics.purdue.edu/~mpepper/slbib
